About This Game A young office worker, tiring of an endless life of paperwork, dreams of taking a leap of faith into the shining city below. A god of old, forsaken for centuries, reawakens to a future of neon wonder and vending machines. Drawn together by a dream, the two of you search for adventure and home in the city. But the world is a daunting place -- rogue spirits roam the streets at night, and a certain company will demolish anything that is a nuisance to their vision. Yet maybe, for the two of you, and for anyone who truly seeks it out; adventure, unlikely friends, and a beautiful view awaits around every corner.FeaturesA coming-of-age story about curiosity, home, and finding beauty in the worldAction-packed combat systemOptional side quests with lasting impacts(Approximately) 30+ unique mini bosses👌 TIGHT 👌 platforming mechanicsGatesExplore a gorgeous pixel art worldLots of potato chips and vending machines A Message from UsAlight is our first game made with a lot of love, punted psets, and Double Chin. It’s a passion project that started as a spur-of-the-moment idea, but quickly grew into some much, much more than that. Everytime I see a new sight, or hear some new philosophy, all I think about is how it connects back to Alight. Working in between classes and across the country has been such a fantastic and hard time, but if you do something you love you’ll never work a day in your life. Especially if you do it with friends you love. Alight tells a story that we really can’t convey in anything else that a game, but it’s one that really does mean a lot to us. We hope our game inspires you to adventure, be curious, and draw lots of fanart. We’ve put our all into making a good-ass game, so we hope you’ll give us a shot as we develop Alight!!-- Brickhouse 7aa9394dea Title: AlightGenre: Action, Adventure, Indie, RPGDeveloper:BrickhousePublisher:BrickhouseRelease Date: Before Graduation Alight Ativador Download [pack] alight motion 5.1. alight 3 giant. a light quiz. alight at night package. alight motion pc. download alight motion tanpa watermark. alight jobs orlando. alight znaczy. install a light bar jeep. download alight motion versi 1.6. alight 2019. opposite of alight in english. alight fund. alight motion mod apk. alight motion free download. install a light switch. install a light pole. alight solutions address. download alight motion 2.4.1. alight 9500 lakeside blvd. zero a light. download a light to call home. alight meaning in simple english. alight hewitt. set a light 3d models. alight meaning in english. download alight motion premium apk. alight motion download windows. download alight motion pro mod apk. alight electrotech power solution. serial number set a light 3d studio. alight motion pro apk mod. alight meaning in urdu. alight motion android 5.1. alight files for ipo. alight solutions usbank. alight orlando fl. alight perspecta. set a light 3d full. alight motion apk pc. alight going public. hack a light bulb. alight kannada meaning. keyboard a light. stay alight pc. download alight motion 2.0. alight toronto address. alight motion apk beta. alight krakow. alight motion. alight financial advisors. alight 8.2 ti. set.a.light 3d basic. alight solutions ipo. alight wipro. download a light in the dark. stay alight pc game. alight with. install a light in a closet. alight definition. alight meaning in eng. alight engineering works Weekly Updates: Summertime!: Hello everyone! It's the start of summer and the god of seasons is finally showing her face around.This week continued work on the backgrounds for slums, animations for various Mariya cutscenes, and the final touches of Shoko's boss fight in the forest.When we first outlined the map for the City, we started off with some kind of enourmous abstract mess of shapes. Gradually, we polished things up, and were left with a Tiled map of the entire area. The slums in particular was designed to be intentionally unstructured. Rather than having a deliberate plan, we imagined what it would be like if a city grew naturally, starting from sources of water and sunlight, and growing outward in an endless sprawl. The artwork for the slums aims to portray this. As we're filling in the map in actual sprites, we're making use of hand-drawn sprite work. We're intentionally avoiding hard edges and cubicle-style architecture in favor of stray pipes, windows, and platforms. This week was a first venture into this style of art, and we will continue trying to find this feeling!On the cutscene side, we're working from the beginning, starting from the player's fated encounter with Mariya! Mariya's a true god of adventure, and to capture her personality, we're aiming for light and energetic animations. Daniel and Jessica recently got the the walkthrough for how to build cutscenes, so I'm excited to see what can get created!On the forest level, the miniboss Shoko has been finished! Shoko is a forest spirit, who grew up under the wing of the god of fertility, Cadence. Shoko is simple minded and attacks you right away, only to get reprimanded by the overlooking Cadence when defeated. But both seem to hold some kind of hard feelings against the incoming humans...Storyline wise, Rona and Jessica had some great inspirations about a giant chocolate fountain appearing sometime during the shopping arcs.. we'll see how that turns out. On music, Joey's gone above and beyond and got us a version of the office fantasy theme played by a live violin.https://drive.google.com/file/d/1RQBpPnvEiQEWDomTIZygxtOAc42OgqEx/view?usp=sharingFinally, life-wise, summer is here! A bunch of us are finally free from classes and tests, and it's a great feeling to finally have the time to make Alight come to life!. Weekly Updates: The Era Begins!: Hello hello hello!!!For those of you new here, welcome! And for those who have been following us, we're glad to have you back. It's been (almost) a year since Alight first began its creation. We've gone through ups and downs, from rebuilding massive parts of the engine, recruiting bright new faces to the team, and hammering out the ever changing plotline. And now, the day is here -- we're on Steam! Well, the page is on Steam. The game is not yet on steam.Anyway, it's time to get in a habit of weekly updates. Every week, I will try my best to give you guys an update as to what's been going on, what's new things got built, and what we're aiming to do next. There's no quality guarantees here -- I'm just going to show off what the team has done, and that's that. But they're an amazing group, and I've put my dreams in their hands -- so I hope you will stay tuned and we will do our best!(Also, look at this gorgeous splash art by Jessica)This past week, a bulk of work has been on the Steam trailer -- gathering the various screenshots and videos, and of course composing thee music! Joey has created a super hype track, featured on the video here: https://www.youtube.com/watch?v=ZRxIu_clM6YOn the content end, the Forest level miniboss is underway. The feel here should be "deep nature", almost as far away from civilization as you can get. As you progress further up the forest, however, a certain company might play a role in changing this....Assets for shopping and slums districts are getting designed! This is a pretty large task and Jessica and Daniel are working their butts off for it. We've discussed a bunch about the overall feel, especially for slums -- a cramped, but lively group of familiar faces. Now we will try and capture this in the pixels.KevinFang works more on NPC routines, allowing them to open doors, walk around, and even get on the train to go home for the night. Rona continues brainstorming for stories in the shopping area.Next week -- cutscenes and more forest content!
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